You do not need to create an account in Visual Studio if you're only ever going to use it with GameMaker, so you can skip that. If you are not asked to reboot your PC, Visual Studio should launch automatically. If you are asked to reboot your PC at any point, please do so and then launch Visual Studio again yourself when your PC has restarted. Regardless of 2022/2019, click Install to install the selected components, which will take a little while. If you see build errors using 2019 and a reboot does not fix, then please uninstall those optional components and try again. Note that VS2019 install options shown in the image below differ from the defaults, and only show the required options for older GameMaker versions to build Windows YYC and also all Windows UWP packages.īe aware we never saw any such issue ourselves, but a user reported that the Just-In-Time Debugger and the C++ Profiling Tools caused VS2019 builds to fail for them in old versions. Also be aware that it will pick the Win 11 SDK even if you're using Win 10 - this is fine, you do not need to deselect it and choose an older SDK. Note that VS2022 install options shown in the image below differ from the defaults, and only show the required options for current versions of GameMaker to build Windows YYC packages. Here, click Desktop development with C++ and then ensure the components shown on the right are selected. When you run the installer for Visual Studio you will be presented with a welcome screen where the workloads available for installation are listed. Once downloaded, start the installation process, and then follow the steps outlined below for the version that you are installing (again, older Visual Studio versions are documented lower down this page). (Win 7 + SP1 is the minimum required to run GameMaker anyway, so you should already have this.) If you do not have SP1 installed, Visual Studio will refuse to install. Please note that all versions of Visual Studio require you to be running at least Windows 7 with SP1. For older versions, see lower down this page.Visual Studio Community 2019 can be found here.Visual Studio Community 2022 can be found here.To do that, first of all, you MUST check which versions of Visual Studio are supported in your versions of GameMaker by checking the Required SDKs FAQ. However, if you wish to compile using Windows YYC, or if you are using the Mac IDE to do your builds, then you will need to do a couple of additional steps.īefore you can build any YYC versions of your projects you will be required to download and install Visual Studio. When compiling for Windows VM on a PC, GameMaker requires no further setup, as VM builds do not require Visual Studio or any other external tools to be installed on your PC. The YYC target gives much greater optimisation and a corresponding performance boost, especially with logic-heavy games, but be aware projects will take more time to compile. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode (if you target YYC and try to do a debug run, GameMaker will notify you that the build will be completed using VM instead). The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build your game using compiled native code.VM - This will build your game using interpreted code.The Remote Worker is no longer supported as of January 2022 and has already been removed from GameMaker in 2022.1.0, so information about the Remote Worker should be treated as legacy.Īfter installing and running GameMaker on a PC you should be able to test projects immediately using the "Windows VM" target using the Targets Manager window, located in the top right of the main GM workspace:įor the Windows target platform you can see that there are two output options: Please note, the Remote Worker which Mac IDE users could previously use to do their Windows builds remotely can only be found if you are using GMS2 2.3.7 (Dec 2021) or older. In this article we give the required steps to get the Windows platform up and running in the Windows IDE.
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